
So if you are planning to make a model containing 70,000 polygons, please divide that number by 10. If your model only have six polygons, but use several 4096 X 4096 textures, you shouldn't expect decent framerates.Do remember that your model is not the only model on the screen. Specifically, their file size and their resolution. You can allow more and more details to render as the camera moves closer to the aircraft.A more important thing that you should pay attention to are the textures. What you should aim for instead is a decent framerate, and sometimes having the lowest polycount doesn't necessarily mean you will get a higher performance.If you want to put a lot of details on your aircraft, one thing that you may want to do is specifying different level of details. While it is a good practice to keep the polycount as low as possible, one shouldn't make a religion out of it. There is no definite polygon limit in FlightGear as far as I know.In my opinion, "polycount limit" is quite misleading.
#Dflightgear ac3d software#
You should have received a copy of the GNU General Public License along with this program if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.No. See the GNU General Public License for more details. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. The FlightGear community for their help in testing and feedback for development # BEGIN GPL LICENSE BLOCK This program is free software you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation either version 2 of the License, or (at your option) any later version. Rene Negree for his help with the importer, tips on the texture mapping and materials and user settings saving Willian P Gerano for his original work (the very first version of this script was a port of his original work) The Blender team: ( ) for such a fine piece of software I want to have an option to overwrite, or to prompt the operator if they want to overwrite textures on an export Go to File->Import->AC3D (.ac), select a file and let it do the work You'll need to enable the script in the user preferences window after installing it - open the user preferences window (File->User Preferences or Ctrl-Alt-U) and then go to the Add-on tab, click the button for Import-Export and then check the box on the right of "Import-Export: AC3D (.ac)" I can't see it in the import/export menu!
#Dflightgear ac3d windows#
There's an alternative location you can drop it, at ~/.blender/2.6/scripts/addons (linux) or the equivalent windows user profile location.

Open the blender/2.6/scripts/addons folder, then pull the io_scene_ac3d folder into the addons folder of blender. Yes, this is mainly a port of those files to enable the import/export of.
#Dflightgear ac3d mod#
This mod aims to bring that back to 2.6 and 2.7


For earlier Blender 2.6x versions you need an older revision of the plugin ( )īecause in the migration from 2.4X to 2.5, it lost AC3D support. It's a few python scripts to import/export AC3D data into and out of Blender 2.63+.
